Light Goes Through Walls Unity
Create a unity primitive cube plane etc sized similarly to your wall remove its collider and in the mesh renderer properties set it to shadows only.
Light goes through walls unity. This also lowers the performance cost of lighting. Is there a way to stop the light going through walls. These are lit up by the directional light which comes with new scenes automatically. Then click on your light click on the culling mask dropdown then uncheck the layer the object is on.
You can simulate this in shaders or use raycasts to see if the light is behind a wall. Place it just behind your wall so that it blocks the light from leaking out. In that case you ll need to be a bit more clever. Open window lighting scene and turn the ambient intensity to 0 and reflection intensity to 0 to get rid of the default ambient lighting.
Since you re using unity free put the plane on a specific layer. Now the light will not affect the object. Use unity to build high quality 3d and 2d games deploy them across mobile desktop vr ar consoles or the web and connect with loyal and enthusiastic players and customers. Although you have enclosed the light indirect light from the light source seems to seep through especially on the ceiling and the floor.
Shadows are the obvious answer however i assume you are using lite and that s not an option. I am in a room where there is no light and i can see the light coming from the next. The layers are the dropdown box in the upper right of the inspector. That s why shadows exist.
You have a point light source behind some walls. You ll notice the walls have a greater gradient of color now. Light going through wall.